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Solve a big product challenge in 4 days. Two of our designers take your team from framing the problem to a prototype tested with real users.

Duration: 4 days, facilitated by 2 designers

Solve a big product question in four days instead of four months. A design sprint runs from understanding the problem, through sketching and deciding, to making a prototype and testing it with users, with two of our designers facilitating. With AI the prototype works like the real product, so on the last day users test the product, not a picture of it. By the end of the fourth day you have a tested prototype and evidence from users about which direction to take. It works best on questions your team keeps circling without resolving.

  • Problem map
  • A chosen direction
  • Working prototype
  • Test results

AI makes the prototype on the third day; the problem, the choice and what the test means stay with our designers and your team.

  1. Day 1

    Understand

    Frame the problem, agree on the target and get every expert in the room to say what they know.

    What we do
    Frame the problem with your team and set the target.
    How AI helps us
    Lines up what is already known about the problem.
  2. Day 2

    Sketch and decide

    Diverge on solutions, then choose the one to test through a structured decision, so the best idea wins over the loudest voice.

    What we do
    Lead the choice, so the best idea wins.
    How AI helps us
    Turns sketches into more variants to compare.
  3. Day 3

    Make

    A realistic, clickable prototype, convincing enough to fool a user for fifteen minutes.

    What we do
    Keep the prototype true to the choice and ready to test.
    How AI helps us
    Makes the prototype on the third day.
  4. Day 4

    Test

    Five real users, your team watching. By the end you know what works.

    What we do
    Watch, listen and decide with you what the test means.
    How AI helps us
    Transcribes the sessions and clusters what users say.

  • We make the exploratory prototype, free, to show how we approach your idea or feature. In a design sprint we work with your team for four days, test with real users and you make a decision together.
  • A decision-maker for all four days, plus the people who hold the knowledge. A sprint without a decider produces a nice prototype and no decision.
  • Concretely: a clickable prototype, concept ideas and sketches, a customer journey map, strong sources of inspiration and recorded user sessions, written up in a report with what to build, what to drop and what still needs answering. It also validates your direction and gives you a solid starting point for what comes next.

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